Games I grew up with, reimagined as Greek myths. Plus a few original puzzles.
Olympus arcade
Original puzzles
Tap to place, or hold and move a shape before releasing it onto Atlas’s stack.
Place the next shape. The queue shows what comes next. On touchscreens, press anywhere in the playfield, move your finger to aim, and release to place at your finger’s position. A quick tap places immediately. The lifted copy keeps the shape visible while you aim. With a mouse, move to aim and click to place.
Build a stable stack. A red shape cannot be placed there. Keep it above the platform, with its centre in an open gap. Its edges can push neighbouring shapes aside; the dashed outlines show where neighbours will move. Once everything is supported and still for two seconds, you win. Moving or rolling pieces keep the check running.
Keyboard: Arrow keys position the shape. Space places it.
Two squares make a good foundation. Save the round one a seat.
Keyboard: P or Esc pauses. Space or Enter starts, resumes, or retries. Switching tabs pauses the game.
Atlas×Super Stacker 2
Games like Super Stacker 2 take me back to secondary school, playing when I should have been studying for my Leaving Certificate. I wanted to bring back that feeling of placing one more block and hoping the whole thing would stay up.
After the Titans’ defeat by Zeus, Atlas was condemned to hold up the heavens. The burden on his shoulders is the sky, rather than the Earth as he is often pictured carrying today.
Super Stacker 2 asks you to build a stable pile from a queue of different shapes. The puzzle is where to place each one, and whether your arrangement can hold its balance.
Atlas becomes the foundation beneath your stack. His impossible burden makes the physics puzzle feel personal: every precarious block you add is another thing he has to keep from falling.
Super Stacker 2, with Atlas holding the foundation.
Click to place a shape, or aim with ← → and drop with Space.