Games I grew up with, reimagined as Greek myths. Plus a few original puzzles.
Olympus arcade
Original puzzles
Best fares: 0
Tap to row toward the marked dock. Swipe to dodge. Ferry souls across the Styx, then return for the next passenger.
Mind the crossing. Tap anywhere on the river for one stroke toward your current dock: up with a passenger, down on the return. Swipe in any direction to dodge or retreat. Arrows and WASD work too.
One soul. One coin. Reach the glowing dock on the far bank, then return to the boarding dock at the bottom for another passenger. The rocky banks are impassable outside the two docks. An empty boat moves faster.
Watch the currents. Keep clear of the reaching shades. Every channel has a current and drifting souls; the docks are your only safe places to wait. The river gradually gets faster as you earn fares.
Three lanterns. A collision costs one and returns you to the boarding dock. Lose all three and the river takes the ferry.
Keyboard: P or Esc pauses. Space or Enter starts, resumes, or retries. Switching tabs pauses the game.
Charon×Frogger
I liked the idea of making Charon’s ferry crossing into a simple game. For its atmosphere, I kept thinking of the reaching souls in Disney’s Hercules, when he dives in to save Megara. That was a visual touchstone for the river.
Charon ferries the dead across the waters of the underworld. His passage is associated with a small coin paid as a fare. He is a grim boatman taking souls on a journey the living are not meant to make.
Frogger is about choosing when to cross lanes of moving hazards. Watch the pattern, find a gap, and commit to the next step.
The crossing becomes a ferry route through drifting, reaching shades. You still read the lanes and time each move, but now you are the boatman carrying a passenger between the docks.
Frogger, running the ferry across the Styx.
Arrow keys or WASD to row. Mind the currents.